#include "Animatable.h"
#include "Constants.h"

Animatable::Animatable()
{
	xPos = 0;
	yPos = 0;
	zPos = 0;
	yVel = 0;
}

Animatable::~Animatable()
{
}

void Animatable::animate(float timeD)
{
	yVel -= GRAVITY * timeD;
	yPos += yVel * timeD;
}
